Push Turn Move
A book focused on electronic music instruments.
Meet the artists, designers, makers and their instruments and see how they have shaped the world of electronic music.
PUSH TURN MOVE is written by Danish designer, author, lecturer and electronic musician Kim Bjørn and edited by Mike Metlay, editor at Recording Magazine and Paul Nagle, reviewer at Sound on Sound Magazine. The book celebrates the art and science of interface design in electronic music by exploring the functional, artistic, philosophical, and aesthetic worlds within the mysterious link between player and machine.
45 exclusive interviews with artists, designers, and makers:
Including Imogen Heap, Dorit Chrysler, Suzanne Ciani, Richard Devine, DiViNCi, Laura Escudé, Ean Golden, Axel Hartmann, Larry Heard, Roger Linn, Keith McMillen, Moldover, Jordan Rudess, Dave Smith, Tatsuya Takahashi, and others, along with well-known music industry brands like Ableton, Arturia, DJ TechTools, Elektron, Korg, Make Noise, monome, Moog, Native Instruments, Novation, Propellerhead, Roland, Teenage Engineering, and Yamaha.
Dive into the ideas behind music gear like synthesizers, drum machines, sequencers, DJ equipment, DAWs, and iOS apps. Explore sections on design principles, control elements, visualization of sound, and concepts such as grids, MPC, multitouch, modular, and much more. PUSH TURN MOVE is the very first book of its kind.
Overall chapters and structure
– Foreword by electronic music pioneer Jean-Michel Jarre
– Sound: How is sound visualized in music soft- and hardware?
– Control: How can you shape sound through tangible and digital controls? Learn about different controls (knobs, faders, touch strips, buttons, screens etc.) and their variations and possibilities.
– Layout: How do you organize an interface for sound-creation? Get an overview of design principles and techniques for designing interfaces of electronic music instruments and controllers.
– Concept: How has different instrument-makers solved the challenges of visualizing and controlling sound? See examples of hardware, software, apps etc. of Digital Audio Workstations, Grid-based sequencing, Modular Synthesizers, Collaborative tools, Radial, Gestural interfaces etc.
– User: How do you design the best possible experience for musicians? Learn about user-centered interface design, usability, workflows, experience design etc.
– Time: How did we get to where we are? Read about the evolution and revolutions of electronic music interfaces – from the Theremin and EMS VCS3 to Buchla, the Minimoog, TB303, Yamaha Tenori-On, Monome, Ableton Live and various other hard- and software that have shaped electronic music making through the times.
352 pages in full color. Hardcover. Dimensions: 24.5 x 24.5 cm (9.6 x 9.6 inches). Printed in Denmark on 150g acid-free quality paper.
24,5 cm X 24,5 cm